GAME NAME: Tilelicious: Delicious Tiles
DEVELOPER(S): BattleLine Games
PUBLISHER(S): BattleLine Games
PLATFORM(S): Nintendo Wii U
RELEASE DATE(S): April 16th, 2015
I had been on a reviewing hiatus to start working on The Legend of Zelda “book club” but have been called back into action to take on BattleLine Games’ tile sliding puzzle title Tilelicious: Delicious Tiles. I do consider myself a big fan of the puzzle genre and hopefully it wasn’t those pesky Wizzrobes from my playing sessions of the original Legend of Zelda that have made me grumpy.
I always prefer to play my puzzle games Off-screen and thankfully this is an option for Tilelicious. I always used the directional pad in my experience with the game and you basically only have to use the four different directions to play the game. Hitting any direction on the d-pad will cause the tiles to all flow in that direction of the gameplay grid.
I researched other games that are similar to this title, but this was the first time that I was able to play this type of puzzle game. The players main goal in Tilelicious is to achieve a 100% score on each of the levels that you visit. This is accomplished by matching up similar tiles to level them up. For instance, if you match a 1 and another 1, the two tiles become one number 2 tile. This challenge gets enhanced later on when food tiles are thrown into the mix. You will be building pizzas, making ice cream sundaes and playing in chocolate truffles all in the name of getting to the snot-nosed kids that will help you achieve that 100% rating.
The game is really challenging but I think the challenge is because the game requires a lot of luck later on down the road. When your next tile appears it is completely random so you can only try to leave an empty space in an area that you hope it will fall into. Most of the time it doesn’t either. Another unnecessarily difficult thing is distinguishing between some of the food items. The pizza and the chocolates were two of the biggest offenders. Many times I had to really stop and plot out my next move because everything started flowing together and looking the same. I also have an issue with the 100% scoring concept. There is no way to get a better score then that, so once you’ve achieved 100% in all the levels you have nothing to strive for, making the game lose all replay value.
The graphic and art style for the game is one of it’s shining points. I love the whimsical look of the foods and characters and with the high definition touch, it gives it a visually appealing cartoon look. The music and sound effects for the game work but they are nothing memorable and didn’t really have me bopping my head like some other games soundtracks (Word Search by POWGI I’m looking at you!).
I can see how people can get addicted to playing puzzle games similar to this where you slide the tiles to upgrade them to a higher tile to keep moving up and and up, but to me with the lack of high score leaderboards or even a high score in general it loses it’s purpose. Hardcore puzzle fans will find some enjoyment from this title but the game is over too soon and there isn’t much to bring you back, especially with the $5.99 price point.