EA SPORTS UFC 2 Gameplay Series: KO Physics, Submissions, Grappling, Defense

Knockout Physics System – A revolutionary new physics-driven hit reaction and knockout system delivers more visceral, more rewarding, and more authentic KOs than ever before.

Next-Level Submissions – Surprise your opponent with a flying armbar from the clinch, or with a quick transition from a knee bar to a heel hook. The addition of standing submissions and submission chaining (sequences) takes UFC 2’s grappling game to the next level.

Dynamic Grappling – For the first time in any MMA game, experience the freedom of independent fighter control in every grappling situation. Simultaneous two-fighter interaction brings the ground game to life with greater responsiveness and variety.

Ultimate Defense – You can’t hurt what you can’t hit. Greater control over your fighter’s head movement lets you to slip and dodge incoming strikes with amazing fluidity. Add an improved blocking and parrying system to the mix and you have new tools to fend off your opponent’s most devastating attacks.

Available March 15, 2016 for PS4 and Xbox One

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Author: Chris King View all posts by
Sony & Microsoft Writer. Just trying to get my name out there and share my passion for video games.