Steel Diver

6 Overall Score
Gameplay: 6/10
Graphics: 6/10
Sound: 7/10

Mini Games | Puzzle Elements In Missions

Slow Paced | Not Enough Missions | 3D Adds Nothing

Game Info

GAME NAME: Steel Diver

DEVELOPER(S): Nintendo EAD, Vitei Inc.

PUBLISHER(S): Nintendo

PLATFORM(S): Nintendo 3DS

GENRE(S): Simulation

RELEASE DATE(S): March 27th, 2011

Nintendo has always been known to bring one of its classic franchises to the plate when launching a new console, whether it be a Mario, Zelda or even Mario’s brother Luigi landing in his very own game.  With the launch of the Nintendo 3DS, Nintendo brought us 3 launch titles: Pilotwings Resort, Nintendogs and Cats and Steel Diver.  The first two being sequels, Steel Diver, being the only original in the bunch, had us stoked for the launch.

Steel Diver

Steel Diver starts out with a training mission, throwing you in charge of one of three different submarines.  You have a small, medium and large submarine to choose from.  The small one is the easiest to maneuver, but lacks in attack strength and defenses.  The medium ship is average in all the categories and the large submarine while being difficult to maneuver, has the greatest defense and attack power.  Once you get past the training course, missions 1-5 are available to you. To get through the levels you must navigate between underwater caverns, while at the same time avoiding such hazards as missiles, mines, falling rock debris and exploding volcanos. This game is a simulator, so it moves very slow and at times feels like watching paint dry. To unlock the last two missions you are required to finish the first five missions with each of the three subs.  There are only 7 missions in the entire game, so once you have beaten them all with all the ships the only thing left to play is the mini games or time trial modes.

The mini games is the one bright spot in this title.  Periscope Mode is a first-person view from the submarine’s periscope where you shoot torpedoes at enemy battleships and submarines.  You can either use the touchscreen to move around or turn yourself using the systems gyroscopes.  It feels like a simple fast-paced arcade game where you are looking to achieve the quickest time.  The other mini game included with Steel Diver is called Steel Commander, where players can take on a friend via local wireless play or against the CPU in a turn-based strategy (think the board game Battleship) game.

Steel Diver feels like a eShop game that Nintendo shoved onto a cartridge to make sure they had extra options for games at launch.  I would only recommend this title to gamers that have a love for submarine simulations, as for the rest of gamers, the slow-paced nature of this game might be a turn off.  I wouldn’t mind seeing Nintendo take a little more time with a sequel, adding online support and making the controls more accessible to the average gamer.




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Author: Anthony DeVirgilis View all posts by
Managing Partner / Editor for Sony/Nintendo I prefer Indies to AAA titles... unless it's Nintendo or Sony Google+ Author