GAME NAME: Resident Evil: The Mercenaries 3D
DEVELOPER(S): Capcom, Tose
PLATFORM(S): Nintendo 3DS
GENRE(S): action, survival horror
RELEASE DATE(S): June 28th, 2011
The Mercenaries first started as a fun mini game on Resident Evil 2 back in 1998, running around in time trial modes as Tofu (yeah..was literally a giant block of walking tofu, with a knife, awesome) and the bad-ass HUNK was challenging and rewarding. When Resident Evil 4 came out that’s when mercenaries really hit its stride, becoming a fun and addictive game of time-attack based mayhem. This newer version revolved around killing off multiple foes in a set amount of time using multiple characters each with their own load-out of weapons. This came off as a success since Capcom was cool enough to bring this extra mode over to Resident evil 5 completely intact. As you can see The Mercenaries has pretty much become synonymous with the series as a whole and has now finally gotten a stand-alone release.
Resident Evil: The Mercenaries 3D hoped to bring the action in one package to portable play and it definitely delivered successfully. Mercenaries 3D brings a good batch of characters from across the Resident Evil universe with some familiar faces such as Chris and Claire Redfield, as well as old favorites like Rebecca Chambers and Barry Burton (JILL SANDWICH!). As mentioned before, they each bring their own inventory of weapons and tools to bring the pain to all the baddies. From Krauser’s bow and arrow to Wesker’s quad-barrel shotgun, there is a good variety of the amount of weapons available. Now that we’ve gotten the standards out of the way, lets talk about the new additions this game brings to The Mercenaries 3D.
This time around, in addition to unlocking new costumes for the characters, players can also unlock new stages and perks to augment the characters before they go into the fray. These perks range from buffing their over-all machine gun power and handling to increasing the chances of surviving a deadly instant kill swing from a chainsaw wielding maniac. As the player uses these perks, they can level up becoming better as you progress giving you added benefits. All this customization gives players plenty of incentive to play over and over, going for the highest scores!
Next we’re going to talk about the games graphical capability. I’ve got to hand it to Capcom, they definitely have the best looking game engine on the Nintendo 3DS thus far, at a first glance this game can be mistaken for its 5th entry predecessor. The game runs at a pretty steady clip, with the action only slowing down when things get hectic (this game can get a lot of enemies on-screen at once!). The only downsides to the over-all presentation is the choppy enemy animation when they’re in the background (which was probably a technical choice on Capcom’s part to deliver great animation in close quarters within technical limitations of the 3DS), poor sound quality , and lazy menu set-up for choosing your missions, characters, and perks.
In conclusion, despite all the hate this game has been getting with the save data issue (data can’t be deleted, which Capcom has already commented as a way of giving it a permanent arcade high score feel). This is definitely a fun on the go experience with a slick presentation, addictive gameplay and enough unlockables to keep you busy. It also comes with a sneak peek demo for the upcoming Resident Evil: Revelations, which is looking very promising!