GAME NAME: Flapp & Zegeta
PLATFORM(S): Nintendo Wii U
RELEASE DATE(S): November 6th, 2014
Once something becomes popular, you can expect the clones and copies to follow. I don’t know how or why Flappy Birds became such a phenomenon, because the game is just awful in my opinion. Where there is success, you can expect the imitators to rise. Flapp & Zegeta isn’t even the first Flappy Bird rip-off, RCMADIAX gets that honor with Spikey Walls, but there was no denying DenySoft of releasing this title.
Surprisingly, Flapp & Zegeta does have a little bit of a story. Zegeta has been kidnapped by aliens and Flapp needs to, well, flap his way to rescue her. Now don’t get too excited because you will not reach the end of the level as it is tortuously difficult. The game feels difficult not because of a good challenging level, it just really bad design, mixed with the fact that it speeds up to ridiculous speeds after you go through about 10 walls.
The game plays as you would expect. You can tap really anything on the controller to get Flapp to fly through the level. The game keeps track of how many walls you have passed through, your current level progression and how many coins you have collected. I’m still not sure the purpose of collecting the coins, but if someone knows out there, please tell me.
Flapp & Zegeta’s art style is fun and reminiscent of 90’s pixel art. This was probably the one thing that I did enjoy in the game. What can I say, I’m a sucker for 16-bit graphics. The soundtrack is really not noticeable because half the time you will be yelling at your television screen because your dealing with life spans of 15 to 20 seconds.
I’m going to start off my recommendation with a quote right from Nintendo’s product page for this title: “Warning: this may be one of the most challenging games of all times it may require a high level of intelligence and reflexes to get through”. I’ll end it with this, if you have any intelligence, stay clear of this game.