TEMPLE OF YOG – Sacrifice Guaranteed

What do you think of when you see this the screenshots for this game? A classic NES title comes to my mind but then after watching the video and reading about it, you realize this game is going to be hardcore and quite unique which are two things I’m a huge fan of. Check out the game description, photos and videos below. TEMPLE OF YOG is coming to Wii U in Nov 2014, the price is still yet TBD.

The player sends Tributes into the Temple to their inevitable demise. The roguelike staple of permadeath has meaning in this context. The player selects a Tribute of random class and stats that will always ascend to the Temple Zenith and return a lifeless body. Where this game breaks permadeath tradition is in the Village’s progress based on that Tribute’s death. As more sacrifices are made, more advancements to the Village occur, transforming it from a primitive backwater town to a futuristic acropolis. 

The Temple is a human meat-grinder of progress and this game explores what it means to be complicit in that process. 

TEMPLE OF YOG also employs the roguelike standard of procedural content generation and applies it to an experience possible only on the unique hardware of the Wii U console. The Temple interior shifts and changes from floor to floor. Strange geometries transport Tributes to impossible realms. The player is immersed in two worlds, one of Light on the TV, and one of Shadow on the GamePad. Tributes swap between these worlds where rooms, puzzles, and creatures manifest themselves differently: a butterfly in Light might be a hellbeast in Shadow, a wall in Light might be a door in Shadow. The player will have to use this unique gameplay to overcome challenges to offer up a worthy sacrifice.

The interplay between TV and GamePad and the procedural generation of those worlds highlight the uniqueness of the Wii U and what is possible with a second-screen gaming experience.

 

Source: Nintendofever.com

 

 

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getamikeON
Author: getamikeON View all posts by
Managing Partner/Editor-in-chief and owner of GameGravy & NintendoFever – Mike spends most of his time working with the top brands in the Game industry & Advertising. Fun Factoid: he is also a musician and song writer. Google+ Author