Don’t Crash

4 Overall Score
Gameplay: 4/10
Graphics: 5/10
Sound: 3/10

Bonus points test your skills | Easy to pick up and play

Very low replay value | Soundtrack consists of one song

Game Info

GAME NAME: Don’t Crash



PLATFORM(S): Nintendo Wii U

GENRE(S): Arcade

RELEASE DATE(S): July 9th, 2015

I’m going to preface this review by saying that the indie titles in the Nintendo eShop are finally reaching a respectable number, although some of them can be somewhat short, or bland, but usually have a reasonable entry fee depending on the content of the game. I recently tried RCMADIAX’s Don’t Crash for the Wii U. A modestly priced minigame of sorts, with only one critical mission objective… Don’t… Crash… Well, let’s just rip the band-aid off.

Don’t Crash’s gameplay consists of a top down perspective on a two lane race track occupied by two cars. One is controlled by you, the player. The other is the computer, and instead of a race, it’s driving in the opposite direction. The other car will occasionally change lanes trying to hit you, to which you switch lanes with the A button. This is the only button you use to play this video game. You get a point for each lap you successfully complete without getting your ass mangled by this raging lunatic. You also get bonus points for matching your opponent’s psychotic driving, such as playing chicken and switching lanes at the last second. Also, every five points you accumulate increases the speed with which the drivers careen around the track. This is the entire game.

...and here we are crashing in a forest...

…and here we are crashing in a forest…

The graphics are consistent with a game of this caliber. The two cars are easy to see on the track, and thankfully, the track background changes occasionally between deaths so you’re not doomed to the same pastel colored background the entire time you play, which may not be for long becaaauuuuuuse… There is one song. One. I’m not sure why the music that was chosen is in there. You’re in a game where you’re constantly seconds away from being blown out of your windshield by what I can only assume is a recently dismissed manic-depressive NASCAR driver with a pill addiction and death in his eyes, so the laid back hodgepodge of bleeps, bloops, and dings gets somewhat grating after five minutes. Or less.

Our wonderful cruise to Racetrack Island came to a crashy end.

Our wonderful cruise to Racetrack Island came to a crashy end.

The Recommendation

Don’t Crash, while not very fun, gave me a few minutes of enjoyment (on mute). Here’s the deal. In this App-filled world we live in, I don’t think this is the worst idea for a game ever. However, I don’t boot up my console to play something for two minutes. That’s what phones and tablets are for. So if this is indicative of whats to come from RCMADIAX, some friendly advice would be to develop exclusively on mobile platforms from now on, because at a dollar and a half, it feels like buying a game for my phone anyway. Try it if you dare, but that same six quarters could also get you a Mountain Dew. More enjoyment for your money. You’re welcome.


Review Date
Reviewed Item
Don't Crash (Wii U)
Author Rating


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Author: Eddie View all posts by