After Amazon leaked that Deus Ex: Human Revolution Director’s Cut was making it’s way to the Wii U later this year, Square Enix has spilled the beans on an absurd amount of upgrades over the original release. Square has also stated that this will remain a Wii U exclusive. Are these “upgrades” enough to make you want to purchase this two year old classic? Let us know in the comment section below!
- More than a port
- Eidos Montreal says it’s the “ultimate edition of the game”
- Eidos is working with Straight Right on the game
- Deus Ex’s boss battles were originally outsourced
- The three bosses have had their map layouts reworked to provide players with alternative potential strategies
- New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
- Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
- Energy system is more forgiving on Wii U
- Can have two energy cell recharge by default on all but the hardest difficulty
- Players can now use Jensen’s augmentation powers more freely
- Improved AI for enemies to include the tweaks made for The Missing Link downloadable expansion
- Enemy cone of vision has been retrofitted into the entire game for the Wii U version
- Missing Link DLC originally looked better than the main game since the developers were more comfortable with their tools when they came to create them
- Missing Link’s improved visuals have now been applied to Director’s Cut full game
- Includes better shaders and revamped lighting system
- New fog system that “makes the atmosphere really stand out”
- Choppy shadows are now smoothed
- Visual improvements not possible on the Xbox 360 since there’s not enough disc space available
- Anti-aliasing also wouldn’t work on the console but is in for Wii U
- GamePad ued for new augmentation called Neural Hub
- The game’s Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub
- Use the GamePad to see enemy health, armor type (heavy, medium, or light) and loot
- Can use the GamePad to navigate menus, display the map, augmentation system, inventory, etc.
- Swipe controls
- Grenade throwback: equip a proximity detector that alerts him to a nearby grenade
- If an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
- Touch screen shows Jensen’s radar by default, which is a sort of hybrid between the main radar and the 2D map
- Can open the 2D map on the GamePad and use the stylus to write notes that will appear on the main radar screen
- Use the touch screen for the hacking mini-game
- Weapons that have a scope (ex: sniper rifle) will let you use your TV to center your target, then enter a precision mode using the touch-screen, which displays the cross-hair
- Around 8 hours of commentary from Eidos Montreal
- Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen