In a spoiler-filled article over on TheVerge.com, game designers of Spec Ops: The Line Walt Williams, Cory Davis, and Richard Pearsey give a long interview about just how Spec Ops: The Line came about – its brilliant, provocative ups and its atrocious, boring downs. (The multiplayer. I’m talking about the multiplayer.)
It’s definitely worth reading this article. As for Spec Ops: The Line? The best game released this year. Even the loading screens are great. “This is all your fault.” Goddamn brilliant.
The Verge on Spec Ops: The Line